Answer by GuyTidhar
You do not create MonoBehaviour inheriting classes by the new keyword. You do so by adding a component, while the result is the created instance:...
View ArticleAnswer by Bunny83
First of all you check if an object has been successfully created like this: if (obj != null) { // success } It's the same as in C++ btw. I guess you ment this but you wrote the oposite. Second, you...
View ArticleAnswer by atulvi
***Any Unity Component Check null or not.*** 1) Create Script : InternalComponentExtension.cs public class InternalComponentExtension : MonoBehaviour { [SerializeField]private static TextMeshProUGUI...
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